Paged
Portfolio
Editorials
- LulzSec, Anonymous and The Days Of Internet Rage – Geekosystem
An essay about the recent wave of hacks and its historical parallels. – 06/15/2011 - More Tough Decisions in Video Games, Please – Geekosystem
Lamenting the lack of decisions with any real weight in the current gaming atmosphere. – 05/13/2011 - Why I Quit Minecraft, and Why I Started Playing Again – Geekosystem
A treatise on the natural inclination toward building things. – 04/07/2011 - Opinion: Why Red Dead… Works – Gamasutra
A look back on Red Dead Redemption and its impact on 2010. – 03/08/2011 - My Thoughts on Pokémon, Let Me Show You Them – Geekosystem
I profess my undying love for Pokémon a little more. – 03/07/2011 - Riding the Video Game Hype Train to Nowhere – Geekosystem
About that Dead Island trailer and other massively hyped games. – 02/28/2011 - Analysis: A Wizard Did It – Internal Consistency In Video Games – Gamasutra
Talking internal consistency and the lack thereof in many a video game. – 02/28/2011 - Achiever, Explorer, Socializer, Killer – The Escapist
Issue 288: Can You Dig It? Using Richard Bartle’s theories on gaming psychology within the realm of Minecraft. – 01/11/2011 - Analysis: The Shattering of Constants In Online Game Worlds – Gamasutra
Exploring the nature of the words “constant” and “persistent” in relation to MMOs. – 12/10/2010 - Morals of the Mojave – Hellmode
Exploring morality systems in Fallout: New Vegas. – 12/01/2010 - Opinion: Growing Up With Pokemon – Gamasutra
Championing Pokemon as the ultimate bildungsroman. – 12/01/2010 - Analysis: These Are Our Stories – Player Narrative In Games – Gamasutra
Exploring embedded narrative versus player narrative in games. – 10/25/2010 - Analysis: Minerva’s Den And The Salvation of Narrative DLC – Gamasutra
Taking a critical look at Minerva’s Den and the narrative DLC that came before it. – 09/27/2010 - Analysis: On FemShep’s Popularity In Mass Effect – Gamasutra
Dissecting what it is about FemShep that makes her popular. – 09/08/2010 - On One’s Own: For the Love of Community – DIYGamer
The communities that surround indie games are often the reason people keep playing. – 03/23/2010 - On One’s Own: The Developer-Publisher Problem – DIYGamer
Even indie games need a publisher. Sometimes, that can be an issue. – 03/15/2010 - On One’s Own: An Exploration of Indie Art – DIYGamer
Indie art, which is often simplistic and retro, seems to be invading more traditional titles. – 03/09/2010 - On One’s Own: The Innovation of Limitation – DIYGamer
Discussing how limitation breeds creativity and innovation in the games industry. – 03/02/2010 - On One’s Own: The Rise of the Mainstream Indie – DIYGamer
Exploring what being independent even means in the market now. First On One’s Own column for DIYGamer. – 02/22/2010 - Spoony Bard 10: How Games Tend to End – The Game Reviews
Continuing the previous column, I discuss the typical epilogues found in most games. – 01/26/2010 - Spoony Bard 9: Design Flaws of the Endgame – The Game Reviews
A commentary presented on the lack of satisfying ending in games. – 01/13/2010 - Spoony Bard 8: Critical and Commercial Contradictions – The Game Reviews
Looking back at some of the innovative titles of 2009, I attempt to poke holes in their design philosophy. – 12/20/2009 - Spoony Bard 7: The Problem with Progress Bars – The Game Reviews
The first salvo in what would become a well-known dislike of morality systems in gaming. – 12/08/2009 - Spoony Bard 6: Dragon Age‘s Better Banter – The Game Reviews
I profess my love for the banter between characters in Dragon Age: Origins. – 11/24/2009 - Spoony Bard 5: BioWare’s Design Iteration Through Tropes – The Game Reviews
After a chart depicting the narrative tropes across BioWare’s games hits the net, I argue that most narratives include tropes. – 11/10/2009 - Spoony Bard 4: Authority in the Asylum – The Game Reviews
An argument that voice actors reprising their roles from the animated series lends authority to the Batman: Arkham Asylum. – 10/27/2009 - Spoony Bard 3: How I Learned to Stop Worrying and Love The Halo – The Game Reviews
Going in the opposite direction of my last column, I argue that some games don’t require heavy plots. – 10/13/2009 - Spoony Bard 2: Action Games – Lose The Token Plot – The Game Reviews
Wherein I cringe at the shallow nature of plot in action games. Specifically, Tekken. – 09/22/2009 - Spoony Bard 1: There’s No Such Thing as Nonlinear Narrative – The Game Reviews
The first column of the Spoony Bard where I argue that all narrative is necessarily linear. First Spoony Bard column for The Game Reviews. – 09/08/2009 - Editorial: The PS3 Slim is Inevitable – The Game Reviews
After a few leaks about the rumored slim, I argue that it’s already a foregone conclusion. – 07/06/2009
Short Stories
- To Catch the Rain [revised]. A man driving along the road meets a stranger. – 2/13/09
- Foundling. An old man loses himself in a single memory. – 02/13/08
- Somewhere Between. Between the state of being awake and asleep, a man contemplates what is most important to him. – 10/06/07
- To Catch the Rain. A man driving along the road meets a stranger.
Flash Fiction
- a rose arose. A woman recognizes some flowers. – 6/27/10
Filmography
- Everything Matters. Seth is living in a maze of deja vu. (Writer, Director)